So, you're able to parry it as much as you like after the initial Candyball hit. Normally, if you're player 1, you can only parry the Candyball once (since multiple parries were patched out), however this is not the case for player 2. It can be a good point of reference to where the ball is going to go whether you're trying to chain it, or if you're trying to defend against it.Ĭandyball has a special property if you're player 2, where you're able to parry it multiple times. When a Candyball gets going it becomes incredibly difficult to challenge, but thankfully, on most stages the Candyball will rotate towards where Candyman is currently standing on the stage. Candyball causes the ball to warp through the wall, ceiling, or floor, to the opposite position of the stage, which is already pretty threatening, but on top of that Candyman is able to chain it multiple times by hitting the Candyball, and he's able to parry it. Just know that if the Candyman is facing away from you with special, tap, tap tap!Ĭandy's special is very phenomenal, and really pushes him to be one the best characters in the game because it compliments his angles incredibly well. With his high jump, he's able to get into any of these positions with ease, and then can force some brutal tap charges on his opponent. When Candyman is able to get away from you, this is where the panic will start to kick in. However, when he's able to get a rotation in or when he has special, candy can be a nightmare to defend. It forces your opponent to cover the ball close, which allows you to create phenomenal pressure scenarios.Ĭovering Candy while he's in hit lag is pretty basic, all you have to do is stand outside of his parry range and bunt. It's extremely sharp, much like his air down, which can act kind of like a Dice up angle. Candy's smash is a mixed bag, with some people thinking it's incredible with other's thinking it's subpar. Not only that, but his forward spike is great for punishing your opponent, where your air down wouldn't normally be able to connect. His spike also noticeably has the best frame data in the game, and has a mini switch up angle as an option (back spike) that lets you pass the ball to yourself easily. His up angle is excellent too, having amazing synergy with his air down which makes your opponent question which way to face when covering him. His air down is his most infamous angle, being the tightest horizontal angle across all characters, and he's easily able to slip it in behind his opponent. TL DR: Easiest character to learn the game with, this is normal.Candyman's angles are some of the deadliest in the game, especially as the ball speed grows. I say 1/4 and not 1/5 because I expect some people will stick with him because it's easier to continue progressing with one character than branching out and experimenting with the rest, especially if they're winning games. You'll probably see Candyman mains drop down to about 1/4 once people try out all the other characters and choose one that fits their playstyle instead of just the one that is the easiest to learn with. I think I have about a 50% win rate against him in the hands of really good players. Go to the steam community chat, play a few rounds against the people there and you'll see a pretty even split of characters amongst them. I don't think Candyman is weaker or stronger than other characters, he's just the absolute easiest to get used to and play moderately well. A new player could not, for example, properly utilize Sonata or Switch's special at all in the same way a new player could properly utilize Candyman's special. I'm talking specifically about new player vs new player here, good Candyman players absolutely try and do specific angles at certain times in order to use the ability to the fullest. No planning where you're going to send the ball (Sonata), figuring out which other direction you want to send the ball (Raptor), setting up for an unpredictable spit (Latch) or timing a flipkick to return a ball at high speeds without getting hit (Switch), just fire 'n forget at some point and hope for the best That's incredibly easy to grasp and utilize. No wall-climbing, ceiling-skating, double-jumping or wall-jumping, just jumps really high. Entry for STMC 19 (Theme Meme) All screenshots are also included in the zip download. His movement mechanic is the easiest in the game by far. Candyman is fully dripped out for the occasion with a Supreme Saxophone, Gucci Tuxedo, Ebip branded pants and rainbow shoelaced shoes all paired together with a signature laugh-cry. Sidenote: I wonder how many new players started up their first game with Switch, did an upward hit and went "WTF JUST HAPPENED?" His angles are pretty simple, and especially on a downward strike you can easily retake your ball at low speeds with little effort. I'm with Vertiguous here, Candyman is extremely newbie-friendly.
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