![]() ![]() Let’s start with my least favorite machine in the trio, Skyrim. Of the three, it’s the most complex since it contains a character creation sequence, stores, currency, dungeons, inventory management and loot drops. It’s neat, but I felt overwhelmed starting out - for instance, I understand how agility helps in an RPG, but in a pinball game, its purpose left me confused. #Zen pinball 2 doom manual#Īfter reading the electronic manual included, I understood what the Skyrim machine was trying to do, but I didn’t enjoy it. ![]() To me, pinball is at its best when the table is fast and exciting. Having to stop to manage inventory or shop for an item kills any sense of chaos or speed. I just didn’t click with any of the extra RPG elements that Zen Studios added to the table. I know that Zen Studios has been making tables built to do things that a real pinball machine can’t do, but Skyrim is a great example of this concept getting in the way of the action. What’s worse is the fact that the playfield isn’t interesting to look at. The table is covered in dull colors and feels empty, and I found myself getting bored quickly. The ramps and shots also feel off, or too easy, and there’s a lot of time spent waiting for the ball to return to the flippers, which (for me) is a big no-no. The dragon that flies around is neat and I liked hearing the Skyrim music, but this table was lackluster. The Fallout tabl e suffers from many of the same problems as the Skyrim table - a few too many systems and features. But, what saved it for me were the details found on the playfield. Like Skyrim, Fallout also has a character creator, but it’s much easier to speed through thanks to a random button. The RPG elements here are less intrusive as well, although stopping to buy items at the shop still has a negative impact on the speed of the game. Those things aside, actually playing in Fallout is really good. ![]() The table feels fast, and the time between shots is small enough that I never felt like I was waiting. When a game ends the Super Mutant pulls out a mini nuke and blows everything up! It’s also really nice-looking, too. The table looks like it was built out of materials from the Fallout world, and one favorite feature was the large Super Mutant watching the player, who mocks and threatens the player. Occasionally, other creatures and enemies will pop up for the player to fight and there are Vaults to ‘explore’. The final table in this trio is also the best - the one based on 2016’s incredible shooter DOOM. ![]()
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